Battle camp - props

Some of the props made for the battle camp environment

The shield and helmet are made with a high to low poly workflow baked and textured in Substance Painter and then imported into Unreal Engine.
 
The rest of the props are low poly models using a wood and metal trim sheet for the normal details and general texturing.
 
For the rendering and lighting I used Unreal Engine with raytraced shadows and reflections.