Wind turbine park visualisation
Seen from 3 vantage points on different times of day
A real-time animation done in Unreal Engine for a client who wanted a visualization of the wind turbine park from different vantage points, depicting different times of day. I was responsible for the water and ground materials, lighting, set-dressing with assets from the Unreal store and setting up the camera shots.
The landscape is approximately 16x16km and portrays a danish bay. It was important that the placement of the wind turbines was accurate, so working in real world scale was necessary.
Produced by Kirt-Thomsen