The project started as part of the recent Artstation Challenge, “Dragon’s Rise” in summer 2022, but I didn’t have the time to finish before the deadline. So the project has been finished over the following months when I had time to work on it.
I have changed the structures and the architectural style of the concept to resemble more mesopotamian and egyptian styles while retaining an element of fantasy.
The environment is based on the concept by: Raphael Pont https://www.artstation.com/challenges/dragons-rise-the-forgotten-realms/categories/160/submissions/69264
My earlier progress from the challenge can be found here:
All assets, shaders and textures are made by me, except for a few dirt decals from Megascans, and smoke particles and godrays from the Epic particle example project.