Drainage
Down the drain! I challenged my self to see how far I could push the realism on a small 3D scene created from scratch and rendered in Unreal Engine 5, using some of the new features. Mainly, Nanite displacement, the Substrate shaders and Niagara fluid simulation for the smoke.
There are four different lighting scenarios using a mix of Lumen, Virtual Shadow Maps, and Raytracing (for soft shadows).
All the main assets are made by me, sculpted in Zbrush and textured in Substance Painter using UDIMs for higher texel density. The leaves and twigs are from the Megascans library.
Grade and post process done in Davinci Resolve by me.