Abandoned Temple

Abandoned Temple The project started as part of the recent Artstation Challenge, “Dragon’s Rise” in summer 2022, but I didn’t have the time to finish before the deadline. So the project has been finished over the following months when I had time to work on it. I have changed the structures and the architectural style …

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Worker’s Camp

Worker’s Camp 3D environment created and rendered in Unreal Engine 4. The idea is based on concept art from Guillem Iborra. All assets in the scene are made by me in Blender. Textures are created in Substance Designer and Painter. Artstation Linkedin Instagram Envelope

Hacker’s Den

Hacker’s Den Project made for a challenge hosted by DiNusty and Experience Points with the theme ‘Cyberpunk’. The environment is inspired by William Gibsons book, Neuromancer.  I have documented the process of making this environment in a series of blogposts which can be found here. The project is assembled an rendered in Unreal Engine 4, …

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Mine Shaft

Mine Shaft Personal project, inspired by images i found on google. Made entirely in Blender by me except for the textures which are from Substance Source. It is primarily an excersise to get more comfortable with mood and compositing. In making the scene I relied heavily on vertex painting. It is used to drive material …

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Chichu Art Museum

Mine Shaft King Arthur’s camp before the battle of Fort Guinnion This project was made in the Legend of King Arthur, Artstation challenge. It is an environment that displays King Arthurs battle camp on their way to the battle of Fort Guinnion. The scene was made during the Artstation challenge: Legend of King Arthur. The …

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